Friday, 24 May 2013

Last Man Standing!

At the Horus Heresy Weekender there was an open game in the evening called 'Last Man Standing'. I missed it because it was late on and I wasn't staying at the hotel but I took a snap of the rules (see below). It's basically a death match between X number of players, each of whom takes control of a single basic Tactical Space Marine from one of the founding legions. They can be equipped with any of the optional s available to a tactical marine (including heavy/special but not sergeant only upgrades like plasma pistols). 

The choice of legion is important because each one has a different effect on the basic stat line, for instance Death Guard get +1 Toughness whilst Space Wolves get +1 Attack.  So think carefully about your style of play before you enter the arena! 


The game was played on a sizeable Zone Mortalis set but you can just do one littered with cover if you want to. This looks like a great idea, provided that players are quick about it, there is also scope for other variants like, 3 lives per man, doubles match, king of the hill, oddball etc - I might thing of others as I go.

Anyways, have a game and let me know how it goes!

Rules:
Death Guard, Word Bearers, Iron Hands +1 Toughness (Feel No Pain)
World Eaters, Space Wolves, Night Lords +1 Attack (Furious Charge)
Iron Warriors, Sons of Horus, Salamanders +1 Strength (Eternal Warrior)
Blood Angels, Emperor's Children, Dark Angels +1 Weapon Skill (Preferred Enemy)
Ultramarines, Thousand Sons, Imperial Fists +1 Ballistic Skill (Scout)
Raven Guard, White Scars,Alpha Legion +1 Initiative (Infiltrate)

Note: The USRs in brackets are my own addition to add a different dynamic to the game and I've tried to make it fluffy, take it or leave it! (IFIRC the logic behind the 'scout' group was more about tactical repositioning)

Oddball:
Whoever holds the Oddball has a thunder hammer (start of game have a roll off until there is a winner - they start with the 'ball'. If you kill the carrier, you get the ball. First to 15 kills wins! Respawns ON

King of the Hill:
Set up 6 zones around the board, these are labeled 1-6. Every turn you stand unopposed in the zone you score a point. Every 3-5 turns roll a D6, the 'hill' moves to that zone first person to 15 points. Respawns ON

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